Mystery Shack

The Mystery Shack is a tourist trap located in Gravity Falls, Oregon, which overcharges unlucky tourists. It is owned and inhabited by Stan Pines, and it is the main house for Dipper and Mabel Pines throughout the series. Wendy Corduroy and Soos Ramirez are the employees of the Mystery Shack, along with Mabel and Dipper. The Shack's full address is 618 Gopher Road, Gravity Falls, Oregon. The shack was once the home of Ford Pines, during his studies in Gravity Falls.

History
The shack was originally the home of Ford Pines, built for him to inhabit during his studies of Gravity Falls. It was built by a young Manly Dan. After his disappearance, his brother, Stan Pines, began to inhabit the shack in order to rescue his brother. As a business, the Mystery Shack was first created by Stan Pines, in an attempt to raise money to pay his brother's rent. He started the business by faking his identity, pretending to be his brother, Ford. Tourists decided to visit the shack to what was inside the mysterious man's home. His first tour was successful, and fulfilled Stan's goal of raising money for the rent. Stan has lived in the Mystery Shack for an unknown number of years, most likely several decades, and at some point he added a museum to it after people showed their interest in knowing what was inside. Stan called this house "The Murder Hut", which was later changed in "Mystery Shack". For some time, one of the most lucrative exhibits was the Wax Museum of Mystery, though Stan closed it after tourists stopped coming to see all of it. There was also a costume store near the site fifteen years ago. Currently, Stan runs and resides at the Shack, and Dipper and Mabel Pines are spending their first summer away from home there. The Pines, Wendy Corduroy, and Soos Ramirez make up the staff.

In "Dreamscaperers," Gideon Gleeful has his father partially demolish the Shack with a wrecking ball after he successfully steals the deed to the building. Gideon had made plans to build an amusement park called "Gideon Land" over the property in "Gideon Rises." The Shack was quickly rebuilt soon after Gideon was arrested.

In "Scary-oke," the shack was wrecked again by a zombie attack but it was fixed soon after. Stan claimed it was a "big woodpecker" when a construction worker asked.

In "Not What He Seems," the Shack suffers extensive damage due to the gravity anomalies caused by the Universe portal.

By the events of "Dungeons, Dungeons, and More Dungeons," the Shack has been temporarily closed for repairs. Later in the episode, a wall is destroyed by Probabilitor's "math ray" which pushes back construction even more.

During the events of "The Last Mabelcorn," the Mystery Shack is shown to have been fully repaired. Ford is shown to possess the Mystery Shack's architectural plans. Dipper and Ford managed to create an invisible Bill-proof shield around it to prevent anyone within the Mystery Shack from being manipulated by Bill Cipher.

In "Roadside Attraction," when the Pines family, Grenda and Candy return to the Shack, they witness it being vandalized by the victims of Stan's pranks.

In "Weirdmageddon 2: Escape From Reality," it is revealed that Stan, as well as a number of people and creatures, have taken refuge within the Shack due to its protection from Bill.

Exterior
The Mystery Shack has no less than four exits. The main entrance, the porch entrance, a small door which leads directly to the floor room, and the gift shop door. There's also a cellar door under the gift shop window. One side of the sloping roof has the Mystery Shack name (The "S" in "Shack" having fallen off), and the other has a small platform with a cooler that Wendy often hangs out on. The roof with the "GIFT" sign also has a weather vane that has the letters W, H, A, and T, along with a question mark, instead of the usual W, N, S, and E (respectively, assuming the 'W' stands for West).

Interior
There are at least three floors that we know of.

First Floor
The first floor has two levels, one where most of the rooms are located and a slightly lower level for the floor room.
 * Museum - The main exhibition is located here, showcasing oddities including: The Sascrotch, pterosaur, and jackalopes.
 * Gift shop - Get all your Mystery Shack merchandise here! Normally where Wendy works behind the counter. This room has five exits. One is the main exit of the shop. The second is a curtained doorway to the museum. A third door leads to the living room ("Employees Only"). The fourth is a ladder that goes up to the roof. And the last is a mysterious entrance behind the vending machine which Stan entered during "Tourist Trapped" and "Gideon Rises".
 * Living room - This is where the Pines often watch TV. Some features include: a table; a large yellow chair; a glass light over the chair, and behind it a bag full of money; and a dinosaur skull. There are two exits that we know of. One leads to the gift shop, and the second is a doorway to the staircase entryway. Stan also mentions a trapdoor while pawing at the stone wall when trying to escape who he at first believed to be a tax collector.
 * Stan's office - Where Stan keeps a "Miser and Son" safe and the Mystery Shack deed, and the Cloning copy machine. The office is located next to the living room, as revealed in "Dreamscaperers," when Gideon blew up the safe which blew out a hole in the wall between these two rooms.
 * Staircase entryway - It is a relatively small entryway which features a stuffed "dodo" perched on a table and a ball hanging in a net from the ceiling. This room has four exits besides the staircase that leads upstairs. First is the exit to the back porch. The second is a door that leads to a hallway past the stairs. The third is the doorway to the living room. And the fourth is a doorway to the kitchen directly in front of the stairs.
 * Kitchen - It features the kitchen table; a wide window; a refrigerator with a stuffed wolf head sitting on it; a very old fashioned stove whose smoke pipe can be seen going through the roof from the outside; and a dead or stuffed possum. There is one exit that leads to the staircase entryway.
 * Hallway - The hallway connects the floor room to the staircase entryway. There's also another door that leads to the bathroom, and another that leads to the storage room.
 * Bathroom - The bathroom has a small window; a bathtub; toilet; sink; cabinet; and a single light bulb. The tub is propped up by a stack of bricks on one side to keep level.
 * Break room - It is just a door that opens to a system of pipes that Soos was using as a "break room." Dipper donates his newly won Secret hidden room to Soos after realizing he'd rather keep sharing a room with Mabel.
 * Storage room - Originally wallpapered over after Stan put the wax figures in it. There's a window where Wax Abraham Lincoln stood under and then melted under the sunlight.
 * Parlor - It has a window and a fireplace. It is the location of Wax Stan's memorial, and where he was made by Mabel.
 * Floor room - Mostly multipurpose, it's been converted to a dance floor and a hall of mirrors. There is also a bell rope that goes through the ceiling into the attic. This room has at least two exits, one small door leading directly outside and another above a short set of stairs that leads to the hallway. There is another door, but where or what it leads to is unknown.
 * Ford's room - Ford Pines' old room whose entrance was found by Soos behind a large shelf. This is where the Electron Carpet was originally discovered by Dipper and Mabel. The calender there implies the last time anyone entered was July 4 1982. Interestingly, old glasses are found on a cupboard in the room. The room also has an attached bathroom and a single stained glass window. There is also a portrait of a woman hanging on one of the walls, couches, a large tri-fold mirror, a closed off fireplace, a catalog cabinet, an old trophy, and several clocks. The door to the room itself is also intricately designed in the European style. It also has a sloping ceiling.

Attic

 * Attic floor - A spacious room where the staircase leads. It has a large stained-glass window, designed with the commonly seen Eye of Providence, and plush red window seat. The window overlooks the back porch.
 * Mabel and Dipper's bedroom - It features a triangular window that faces the same direction as the main entrance, multiple old arcade games, the bell rope that comes through the floor from the floor room, an alcove that has a fortune telling machine, as well as a coffin used as a TV table, and a small area with a second window (stained glass). There are two closets, one next to the exit (which didn't appear until "Little Dipper") and one in the alcove, where the Dipper clones shut in "Dipper Classic."
 * Stan's bedroom - This is where Stan sleeps. It features a painting of dogs playing poker over his bed. Also by the bed is an end table where Stan keeps his dentures before he goes to sleep.

Underground

 * Underground laboratory - It is accessed via a passageway behind the vending machine in the gift shop. It contains a number of electronic devices and computers, as well as a desk with several books that Stan keeps a copy of Journal 1 in between. Beyond the desk is a large room containing the Universe portal, which is activated by using all three journals. There is a symbol on the console to run the portal from which Stan got his burn scar.


 * Ford's private study - On the floor above the laboratory and accessed by the same lift. Ford keeps his "most secret knowledge" here. It has many covered paintings and sculptures of Bill Cipher from the time they were partners. It was seen briefly in a "A Tale of Two Stans" and apparently is the room where he created the journals. At one end is a large computer and Project Mentem.


 * Lift- The lift is an old themed elevator which is the only way to reach laboratory and Ford's private study. It has 3 floors to stop. First floor is the floor that includes doorway behind the vending machine and the entire shack. Second floor includes Ford's private study. Third floor consists only the underground laboratory.

Unknown locations

 * Boiler room - It features a mattress, television, game system, bookshelf, dartboard, basketball hoop over a trashcan, and the Tumbleweed Terror pinball machine (At least, as it is shown in Soos's story in the episode "Bottomless Pit!," so this room may not exist).

Exhibits and merchandise
See List of items in the Mystery Shack.

Rival

 * Tent of Telepathy

Trivia

 * Since "Headhunters," the "S" in "Shack" hangs off, spelling "Mystery Hack," which is a joke referring to the fact that every exhibition at the Shack is a hoax.
 * Soos is the "Employee of the Month" as shown in "Double Dipper." But as shown in "A Tale of Two Stans", Stan is the "Employee of the Month" in the past due to him working alone in his flashback, but now Soos is the "Employee of the Year."
 * The Mystery Shack's address is 618, a reference to June 18, the birthday of Alex Hirsch and Ariel Hirsch.
 * The television's brand is "Worrel," named after production artist Ian Worrel.
 * One of the tiles on the wall of the living room opens a trapdoor if you push it.
 * Stan hides his arrest warrants under the carpet in the gift shop.
 * According to the Mystery Shack Mystery game on the official site, Mabel's bed smells like peach lip gloss and graham crackers.
 * A real life counterpart of the decorative stained glass lamp that hangs behind the living room couch hangs in Alex Hirsch's office.
 * Stan traded beads and jackalope pelts to get the totem pole in front of the shack.
 * The letter "H" appears in various locations throughout the Mystery Shack. The "H" is for Hirsch.
 * While called a shack, the Mystery Shack more closely fits the definition of a cabin.
 * There is a mysterious handprint on the side of the wall in the stairway leading to the basement.
 * As revealed in "A Tale of Two Stans," the Mystery Shack was originally named the Murder Hut.
 * There are tablets with runic letters inscribed on them. The runic tablets (see list of items in the Mystery Shack) includes the runes (top to bottom, left to right): unknown, odal, madr, (variation of) Sigrune, and logr.ion needed}}
 * All of these runes, except for the one that is a backwards N (a variation of Sigrune) are all from Elder Futhark.
 * Unknown Rune: The name is not known anymore, but the symbol likely means giant or titan.
 * Madr: The symbol means man.
 * Unnamed variation of Sigrune: This symbol is the victory rune. It is the only rune on the tablet to not originate from Elder Futhark.
 * Odal: This symbol means real estate, or non-movable property. It is the last symbol in the futhark.
 * Logr: This symbol is probably the rune "logr", but is no longer known to be fully true. This rune either means onion, or water, stream or sea.
 * With the exception of "Irrational Treasure" and "Tooth," the Mystery Shack has been physically in every single episode and cartoon short for the show.

Continuity errors

 * In the last scene of the first episode, Stan goes through the main entrance to get directly into the Gift Shop.
 * Although there's a chimney stack going through Dipper's side of the attic, logically there's no chimney on the right side of the roof, near the front of the Mystery Shack.
 * Nearly every episode has the same error concerning the staircase entryway, in that several reoccurring backgrounds have the stairs flat against the wall without any space for the door that's past it.
 * The back door has been seen with hinges on both the right and left sides.
 * In "Double Dipper," the layout of the dance floor room is inconsistent with the rest of the Mystery Shack. Based on how the ticket table is by the door on the backside of the Shack, the small stairway leading to the hallway should be on the opposite side of the dance floor. But from its shown position, it technically would lead to the museum.
 * The stairs are supposed to face the kitchen's entryway but in every shot from the inside of the kitchen, the stairs are facing sideways. This was finally changed in "Boyz Crazy."

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